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Posted by: Deven
Posted on: 05/07/2009

There were a slew of games shown at Capcom's Captivate 09 event but Dead Rising 2 stole the show. Capcom R&D head and Dead Rising 2 producer Keiji Inafune has entrusted development of the sequel to Canadian studio Blue Castle Games, which was on hand at Captivate 09 to walk us through the game.

Dan Brody, CEO and general manager of Blue Castle, gave a tech demo that offered highlights of a few key features that will be in the sequel. Like in the game's predecessor, anything and everything can be used as a weapon, but the team is keen to up the ante with even more zombies and new weapons. Brody talked about maintaining the constant feeling of dread and being "out of your element."

Dead Rising 2 introduces you to a brand-new location, the Vegas-like Fortune City, and a new hero, motocross champion Chuck Greene. The demo that we saw started out on a street where 1,000 zombies were enjoying a night out on the town, and moved into a small gaming lounge filled with rows of slot machines, card tables, and undead patrons. Taking control of Chuck, Brody picked up a baseball bat and begun laying into some hapless undead. Chuck will have plenty more weapons at his disposal, and we saw him taking hold of an electric guitar, machine gun, chair, roulette wheel, and even a slot machine.

If that's not enough, you'll be able to don a moose head and use it to head-butt, sweep, and charge through zombies, which seems to be as much fun as it sounds. Another makeshift weapon is the aptly named "drill bucket": a bucket with three power drills attached to it that face inward, making light work of anyone unfortunate enough to be wearing it. Meanwhile, the "paddle saw" is essentially a mop with a chainsaw affixed to each end. You can also attach these to the handlebars of a dirt bike and use it to dispense with the crowds milling around outside the casinos. Driving at full speed through the zombie-filled street resulted in complete mayhem, with bodies flying and splattering in every which way to amusing effect. Inafune hinted that some weapons, such as the drill bucket, may need to be constructed rather than acquired as is. Another weapon that can unleash plenty of satisfying carnage is the katana blade. Dead Rising 2 features plenty of dismemberment, and you can slice and dice heads, limbs, and even bodies in half.

Dead Rising relied on Capcom's internal MT Framework engine, but Dead Rising 2 uses a completely separate engine developed by Blue Castle. The first installment was capable of drawing 500 zombies at once, but the sequel is able to draw up to 7,000 zombies onscreen at once, all staggering, leering, and drooling in real time. The graphics look promising, with plenty of crisp textures and vibrant colors lighting up the neon-filled town. Although blood pools left behind by your hapless victims looked a bit unrealistic, other effects such as water reflections on asphalt and body dismemberment looked great.

There is no release date for Dead Rising 2 yet.

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» Trailer + Details on 'Dead Rising' Movie - Posted on 01/31/2010
» Capcom Delays Release of Dead Rising 2 + Other Games - Posted on 12/24/2009
» TGS 2009: New Videos & Screenshots + Multiplayer Details - Posted on 09/27/2009
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» TGS 2009: New Dead Rising 2 Screenshot; Introduction of TIR! - Posted on 09/24/2009
» Dead Rising 2 Multiplayer To Be Revealed at TGS? - Posted on 09/03/2009
» Dead Rising 2 To Be Shown Next at Tokyo Game Show 2009 - Posted on 07/01/2009

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