Apparently, the information regarding multiplayer was a mistake, according to a statement from Laura Scholl herself. Today, clarifying her comments from GDC, she specifically contacted IGN, stating, "In my 'During the Dead Rising 2' presentation at GDC this past Friday, while I was describing how Blue Castle is using mental mill technology in character development, I mistakenly referred to the game as multiplayer instead of multiplatform. I apologize for the confusion. The game is indeed multiplatform and Blue Castle has done an amazing job creating incredibly photorealistic characters -- from their skin tone to their clothing -- in heavily populated and complex levels throughout the game. Gamers are going to be thrilled with how the game feels, looks and plays."
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