Posts after this one will be read and maybe added to my list. If you want to add an item or thought, please state so.
I think that the game is fantastic, but boring after using all the items. If they add on to their already outstanding line up of weapons and Food they could be just fine. I also believe that the AI needs serious work, and that the Survivors could be a lot better at what they do. Ill go into detail...
One Thing I can truly appreciate is unlockable items... please allow cooler items to appear as you level up. In a store where you at first find only pistols, later at max level you will find pistols, smgs, and a rocket launcher.. Those types of progression achievements really keep you into the game.
10 - 12 Hours of Gameplay for one playthough
More Zombie Death Animations cause the rolling over and dying got kinda old.
STORE THEMES AND THEIR ITEMS
The stores contain many items, I want to do a list of additions for the genres of Stores. Something good that can happen also is the items could all have a secondary attack specifically particular to that item. "IE the Hot Pan in the Face"
Hardware Stores
Jackhammer
Box Of Hammers (For Throwing)
Box of Nails (For Slippery Floor)
Drill
Retractable Hose (Slippery Floor)
Rope (Whip)
Hoe
LightBulbs
Fan (BatteryPowered)
Glue (Floor Adhesive)
Crane (FunFunFun)
Barbecue Grill
Items I can use for barricading myself to safety. (Plywood pieces)
Music Stores
You Got Guitars.. yeah...What about..
Saxophone
Trumpet
Trombone
Clarinet
Flute
Mallet
Drums
Symbols
Drumsticks
Megaphone (Jam it in their mouth and they can't attack.. but their loud breathing becomes even louder)
So yeah, whether you cram a trumpet in their mouth and hear a Zombie Tune, or Stick a flute in their eyesocket and watch the blood pour out, it's all good.
GunStores
Revolver
Desert Eagle
Grenades
Rocket Launcher
Lazer Gun
Stronger SMG
FlameThrower
Blades and Medieval Weapons Store
Mace
Mace and Flail
Cannon (Must Be Carrying it, slows your speed down, one powerful shot to clear a path)
Shield (Basically A Very Sturdy Version of the Umbrella)
CrossBow
Japanese Sai
Brass Knuckles w/ Blades
Spiked Club
Throwing Stars
Karate Headband (When equipped with this, main punching moves are now crazy karate attacks)
Archery Bow and Arrow
Sports
Ankle Weights (For Powerful Kick Attacks)
Darts
Discus
Medicine Balls
Cue Sticks
Frisbee
Lacrosse Stick
Golf Club (This time I want to bend the club on their head.. okay?)
Tennis Balls (Annoy Zombies)
Raquetball Racket (Basically a Faster and Stronger Version of the SoccerBall)
Clothing Stores
More Varieties so we can customize our Characters to our style. Instead of just "ChangeClothes" we should be able to choose which hat, suit, tie, pants, and shoes we want from the "Men's Store" or which Dress and High Heels we want from the "LadyClothesShop" and then click "Confirm" and leave the dressing room.
Each Store Can have it's own Genre for Clothing.
Gothic Clothes
Emo Clothes
Prep Clothes
Proper Clothes
Raggedy Clothes
Women Clothes
Men Clothes
Boy Clothes
Girl Clothes
Sunglasses
Hats
Shoes
Piercings
Tatoos
4Player Coop Will be much easier if people look completely different and wear what they want.
-Chapel
Weapons
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-Cross
-Pew (like a bench)
-Torch( like a long candle stick so you can burn them)
-Bible (Like a purse, light, hit zombies with it)
-a ring counter (Like the gems and cds)
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Clothes
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-Priest clothes
-Nun clothes
-(if it's themed) Elvis Costume
Ect.
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-Lockable doors (Big doors big safespot.)
-Breakale windows
Fast food joint
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Weapons
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-Fryer (throw hot grease)
-Knives
-Meat Grinder
-Tables
-Fozen pattys (Pretend it's mcdonalds)
-Condement dispencer (Rip it off, use it like a bat)
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Clothes
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- Resterant uniforms
- Paper hat
- Smock
- Manager Uniform (Like a blue suit ,tie)
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Ect.
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-Microphone (So to shout to other survivers)
- Lots and lots of food
Landramat
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Weapons
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-Clothes rack ( like a grocier cart)
- Breakable washer door
- Box of soap (For laughs)
- pipes (Break off wall)
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Clothes
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- mismatched clothes (Tie-dye Blouse and flannel old guy pants)( above belly button,)
- Washer Gloves
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Ect.
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Can shove zombies inside dryer and turn it on
Additional Stores
Arcade- Play retro CapCom Games, and grab CD's from the Jukebox or a gumball machine to get rid of the pesky residents inside the store, the ticket counter could also provide some cool throwable weapons, even the Xbox360 itself!
CapCom Advertisement Store - Post replace able Posters of Upcoming Products from capcom and provide weapons relating to them. Whenever the promotions end, you replace the posters with another and we update via XBLA and play with new items and new posters.
Food
I was thinking maybe instead of always making those Concoctions in the blender like "QuickStep" and "SpitFire" it could allow you to Combine two reasonable foods and make a more useful food item. Instead of shredding the food in the blender into a shake, it mixes them into something more powerful. (PowerStone did something similar, but with weapons) This is a way to make the achievement for eating every item harder to obtain.. keeping me playing even longer.
Blending can allow up to 3-4 items and starts blending after you stop adding food to it for 5 seconds.
EXAMPLE
cooked pasta + tomato = Spaghetti
(2 blocks health) (1 block) (5 blocks health)
bread + Cheese = Grilled Cheese
(1) (2) (4)
Cabbage + tomato = Salad
(1) (1) (4)
3 fruit Items = Fruit Salad
(3) (5)
Cereal + Tomato = SpitFire (Because those aren't a logical Mix)
Food Additions
Raw Pasta
Cooked Pasta (Raw Pasta in a Microwave)
Tomato
Bread
Toast
Cereal
Ham
Bacon (Microwave)
Chicken
Fried Chicken (Microwave)
Cheese
IceCream
Butter
Cold Lobster
Cooked Lobster(Microwave)
Peppers
Peach
Banana
Plum
Crackers
Peanut Butter
Jelly
Chocolate
Pudding
Water
Whiskey
AI
Serious Work needs to be done in this area. The Zombies are PERFECT. They are easy to navigate through, but eventually one or two grab a hold of you, I like it.. Not to hard but not perfectly easy. What I can't stand are the Survivors. They are terribly stupid, they cry when they should be fighting.. and they yell for my help because they were doing just that. When I yell come on.. they either go straight through a horde of zombies getting caught up in a fiasco, or they don't go at all and just push or shoot down some hungry zombies..
A good question: When I pick up a man and his wife.. Why is it that the Wife calls out "FRANK HELP ME!" instead of calling for her loving husband? Why is it that he is incapable of saving her without shooting her with a shotgun, the survivors should be able to do moves to help each other out when it comes to being a team of the living in a land of the dead. I shouldn't be responsible for keeping them alive the whole way, they should be smart and walk and dodge the clumps of zombies and shoot the ones that obstruct their path without popping another person's head off.
I need them to be much smarter and much more cooperative, they need to accept any weapon I give them. They need to be able to use the weapon. I hate it when they cry, it makes me angry that they can't just be like the people in the movies and just stay focused on staying alive until you are in the safety zone. Having Special Preferences For Weapons, the Survivors could be a bit more interesting if they all had their own taste for attacking. (Burt is really good with the Shotgun, but Jane is kickass when she gets a hold of a baseball bat)
Another thing is the Survivor's lines. They all have 1-2 lines for each situation.. They all basically say the same things. I would give a lot more voice actors a call, even I know some extremely good voice actors that would love to partake in a videogame such as this one. Allow them to say at least 10-20 things for each situation they get in.. "Help Me!" "Oh Crap! Help!" "Ahhh Dang He Got Me... Please Somebody!" "<INSERT MAIN CHARACTER'S NAME HERE> HELP! I NEED YOU!" etc. It's not that hard to do, and most people can come up with these lines naturally while in the booth.
Also, If the survivors couldn't friendly fire that would be a great thing, because I've lost so many people because the other ones decide to shoot in his/her direction. I did like the fact that they had unlimited ammo though... that was great!
SCENERY/AREA
I heard it was going to be in Vegas.. To me that sounds quite stale of an Idea.
A Bigger Mall in a Smalltown would be awesome. You could spend a significant amount of time in the mall, but then you go outside and ride a bus to a nearby neighborhood of abandoned houses. As you scavenge each house shooting the zombies inside, you find people cowarding in their homes. You tell these survivors their is a safe area in the Mall, and you equip them with a SMG. As you drive back to the mall and bring them to safety, the poke their heads out the window and shoot zombies as they pass them. Now since they are doing an ONLINE MULTIPLAYER picture doing this with your friends online..(Most likely with a lock-on feature since aiming would be a bitch in a moving vehicle) I could finally feel like Im a character in a movie... trying to live as long as I can in a mall waiting for a sign of help.
So basically I am saying, I want to pick up dead rising two and feel as if I'm still playing CapCom's hit game, just with additions and fixed problems. So I don't want to get used to a brand new scenario and environment if I can just chill out in a different mall that's bigger and better than the first, as well as try and gain more people in the mall AND the houses and stores out in town scavenging from empty houses with refrigerators and pantries for food as well as searching for survivors.
The only problem I can see happening with the open world is boundaries..Obviously boundaries are important, Anyone think of a good way to keep boundaries on this town so they can't leave? I was thinking a collapsed bridge and containment centers keeping the problem inside the town.. seems a bit cliche.
TEXT
Otis Calls me too often and bitches and moans like an obnoxious girl. I want that to stop, use a pager or phone that give a loud beep once and then you check your messages or something when you have time. The text MUST be fixed... HDTV's are expensive mang.
CONTROLS
Make your Controls like EVERYONE ELSE. :<
Left Trigger to Aim, Right trigger to Shoot/Throw.. At least allow customizable controls for people who can't adapt to such a ludicrous change. I can't play this the right way because I keep getting used to other games who do it the common way.
LATER ADDITIONS
Okay so Sgt.Kellar stated he would want unlockable stores. Not too hard of a request I would think. Each store in a mall has a metal gate that can retract. CapCom could easily have a few stores boarded up, or gated off until you get achievements to unlock them.. BUT ALSO.. You could create extra space for stores throughout the mall that could be downloaded later. Every Area could have 1 or 2 Completely Boarded off stores, and then once CapCom creates the store in downloadable content it can be opened and it doesn't disrupt any gameplay.
Here are some more stores and items Courtesy of Sgt.Kellar
Military shop (A more Tactical and powerful gunstore)
M4A1
Ak47
Barett. 50Cal
Jackhammer automatic shotgun
Duel Wield Five-Sevens
RPG7
Different Types of Camoflauge Clothing and gear.
OutDoor Store
fishing pole
bait (Like Zombait)
Net
harpoon gun
flare gun
Fishing Clothes and WetBoots
School Store
Pencil
Stuffed BackPack (Heavy, and great with double lariat)
Heavy Binder (One hit, like a plant)
Stapler
Laptop
School Desk
MORE EDITS
The humans (survivors), of course:
- The AI actually makes me kill the survivors occasionally, needs serious tuning.
- Animation, make them have lip sync, react with other people and use their eyes
- If possible, make all survivors have unique voices, and dozen of basic lines for each. (Voice Acting definitely needs more effort/participants)
The player:
- Ability to move, slowly, while aiming would be perfect (Yes!)
- With leveling up the character could improve more; improve the old abilities and get more of them.
The items:
- The items just disappearing isn't optimal. It would be cooler to have pipes and such to bend and eventually break, but still have the broken parts scattered on floor instead of making them disappear instantly. (Yes, clutter could slow down zombies too)
- In the original Dead Rising there were lots of similiar items, and some were completely missing. There were lots of different, rather useless chairs, and no pets for example.
- Ability to combine and adjust items could fix the problem above. Cooking and blending were nice, the same method could be used in other things too. (Combining weapons somehow.. cool thought)
The features:
- This is limited by Xbox, but making my custom soundtracks to be played through "mall" speakers authentically would be amazing (Maybe even mixing it with the game announcements and music)
Any Additions/Comments/Sections I should add on. There is definitely more I could say but coming up with the nerve to type it out is just unnecessary if nobody is willing to read it.
TLDR. Thanks for the Sticky!
