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frozenfire
I'm writing what I think needs to be done with this sequel. My Alias is FrozenFire and I'm a flash Animator. Hi! smile.gif

Posts after this one will be read and maybe added to my list. If you want to add an item or thought, please state so.

I think that the game is fantastic, but boring after using all the items. If they add on to their already outstanding line up of weapons and Food they could be just fine. I also believe that the AI needs serious work, and that the Survivors could be a lot better at what they do. Ill go into detail...

One Thing I can truly appreciate is unlockable items... please allow cooler items to appear as you level up. In a store where you at first find only pistols, later at max level you will find pistols, smgs, and a rocket launcher.. Those types of progression achievements really keep you into the game.


10 - 12 Hours of Gameplay for one playthough
More Zombie Death Animations cause the rolling over and dying got kinda old.

STORE THEMES AND THEIR ITEMS

The stores contain many items, I want to do a list of additions for the genres of Stores. Something good that can happen also is the items could all have a secondary attack specifically particular to that item. "IE the Hot Pan in the Face"

Hardware Stores

Jackhammer
Box Of Hammers (For Throwing)
Box of Nails (For Slippery Floor)
Drill
Retractable Hose (Slippery Floor)
Rope (Whip)
Hoe
LightBulbs
Fan (BatteryPowered)
Glue (Floor Adhesive)
Crane (FunFunFun)
Barbecue Grill
Items I can use for barricading myself to safety. (Plywood pieces)

Music Stores


You Got Guitars.. yeah...What about..

Saxophone
Trumpet
Trombone
Clarinet
Flute
Mallet
Drums
Symbols
Drumsticks
Megaphone (Jam it in their mouth and they can't attack.. but their loud breathing becomes even louder)

So yeah, whether you cram a trumpet in their mouth and hear a Zombie Tune, or Stick a flute in their eyesocket and watch the blood pour out, it's all good.

GunStores

Revolver
Desert Eagle
Grenades
Rocket Launcher
Lazer Gun
Stronger SMG
FlameThrower

Blades and Medieval Weapons Store

Mace
Mace and Flail
Cannon (Must Be Carrying it, slows your speed down, one powerful shot to clear a path)
Shield (Basically A Very Sturdy Version of the Umbrella)
CrossBow
Japanese Sai
Brass Knuckles w/ Blades
Spiked Club
Throwing Stars
Karate Headband (When equipped with this, main punching moves are now crazy karate attacks)
Archery Bow and Arrow

Sports

Ankle Weights (For Powerful Kick Attacks)
Darts
Discus
Medicine Balls
Cue Sticks
Frisbee
Lacrosse Stick
Golf Club (This time I want to bend the club on their head.. okay?)
Tennis Balls (Annoy Zombies)
Raquetball Racket (Basically a Faster and Stronger Version of the SoccerBall)


Clothing Stores

More Varieties so we can customize our Characters to our style. Instead of just "ChangeClothes" we should be able to choose which hat, suit, tie, pants, and shoes we want from the "Men's Store" or which Dress and High Heels we want from the "LadyClothesShop" and then click "Confirm" and leave the dressing room.

Each Store Can have it's own Genre for Clothing.
Gothic Clothes
Emo Clothes
Prep Clothes
Proper Clothes
Raggedy Clothes
Women Clothes
Men Clothes
Boy Clothes
Girl Clothes
Sunglasses
Hats
Shoes
Piercings
Tatoos

4Player Coop Will be much easier if people look completely different and wear what they want.

-Chapel
Weapons
-----------
-Cross
-Pew (like a bench)
-Torch( like a long candle stick so you can burn them)
-Bible (Like a purse, light, hit zombies with it)
-a ring counter (Like the gems and cds)
------------
Clothes
----------
-Priest clothes
-Nun clothes
-(if it's themed) Elvis Costume
Ect.
-------------
-Lockable doors (Big doors big safespot.)
-Breakale windows

Fast food joint
-----------------
Weapons
---------------
-Fryer (throw hot grease)
-Knives
-Meat Grinder
-Tables
-Fozen pattys (Pretend it's mcdonalds)
-Condement dispencer (Rip it off, use it like a bat)
------------------------
Clothes
----------------------
- Resterant uniforms
- Paper hat
- Smock
- Manager Uniform (Like a blue suit ,tie)
------------------------
Ect.
---------------------
-Microphone (So to shout to other survivers)
- Lots and lots of food

Landramat
----------------
Weapons
----------------
-Clothes rack ( like a grocier cart)
- Breakable washer door
- Box of soap (For laughs)
- pipes (Break off wall)
--------------
Clothes
------------
- mismatched clothes (Tie-dye Blouse and flannel old guy pants)( above belly button,)
- Washer Gloves
----------------
Ect.
-------------------
Can shove zombies inside dryer and turn it on


Additional Stores
Arcade- Play retro CapCom Games, and grab CD's from the Jukebox or a gumball machine to get rid of the pesky residents inside the store, the ticket counter could also provide some cool throwable weapons, even the Xbox360 itself!
CapCom Advertisement Store - Post replace able Posters of Upcoming Products from capcom and provide weapons relating to them. Whenever the promotions end, you replace the posters with another and we update via XBLA and play with new items and new posters.



Food

I was thinking maybe instead of always making those Concoctions in the blender like "QuickStep" and "SpitFire" it could allow you to Combine two reasonable foods and make a more useful food item. Instead of shredding the food in the blender into a shake, it mixes them into something more powerful. (PowerStone did something similar, but with weapons) This is a way to make the achievement for eating every item harder to obtain.. keeping me playing even longer.
Blending can allow up to 3-4 items and starts blending after you stop adding food to it for 5 seconds.

EXAMPLE
cooked pasta + tomato = Spaghetti
(2 blocks health) (1 block) (5 blocks health)
bread + Cheese = Grilled Cheese
(1) (2) (4)
Cabbage + tomato = Salad
(1) (1) (4)
3 fruit Items = Fruit Salad
(3) (5)
Cereal + Tomato = SpitFire (Because those aren't a logical Mix)

Food Additions

Raw Pasta
Cooked Pasta (Raw Pasta in a Microwave)
Tomato
Bread
Toast
Cereal
Ham
Bacon (Microwave)
Chicken
Fried Chicken (Microwave)
Cheese
IceCream
Butter
Cold Lobster
Cooked Lobster(Microwave)
Peppers
Peach
Banana
Plum
Crackers
Peanut Butter
Jelly
Chocolate
Pudding
Water
Whiskey






AI

Serious Work needs to be done in this area. The Zombies are PERFECT. They are easy to navigate through, but eventually one or two grab a hold of you, I like it.. Not to hard but not perfectly easy. What I can't stand are the Survivors. They are terribly stupid, they cry when they should be fighting.. and they yell for my help because they were doing just that. When I yell come on.. they either go straight through a horde of zombies getting caught up in a fiasco, or they don't go at all and just push or shoot down some hungry zombies..

A good question: When I pick up a man and his wife.. Why is it that the Wife calls out "FRANK HELP ME!" instead of calling for her loving husband? Why is it that he is incapable of saving her without shooting her with a shotgun, the survivors should be able to do moves to help each other out when it comes to being a team of the living in a land of the dead. I shouldn't be responsible for keeping them alive the whole way, they should be smart and walk and dodge the clumps of zombies and shoot the ones that obstruct their path without popping another person's head off.

I need them to be much smarter and much more cooperative, they need to accept any weapon I give them. They need to be able to use the weapon. I hate it when they cry, it makes me angry that they can't just be like the people in the movies and just stay focused on staying alive until you are in the safety zone. Having Special Preferences For Weapons, the Survivors could be a bit more interesting if they all had their own taste for attacking. (Burt is really good with the Shotgun, but Jane is kickass when she gets a hold of a baseball bat)

Another thing is the Survivor's lines. They all have 1-2 lines for each situation.. They all basically say the same things. I would give a lot more voice actors a call, even I know some extremely good voice actors that would love to partake in a videogame such as this one. Allow them to say at least 10-20 things for each situation they get in.. "Help Me!" "Oh Crap! Help!" "Ahhh Dang He Got Me... Please Somebody!" "<INSERT MAIN CHARACTER'S NAME HERE> HELP! I NEED YOU!" etc. It's not that hard to do, and most people can come up with these lines naturally while in the booth.

Also, If the survivors couldn't friendly fire that would be a great thing, because I've lost so many people because the other ones decide to shoot in his/her direction. I did like the fact that they had unlimited ammo though... that was great! biggrin.gif



SCENERY/AREA

I heard it was going to be in Vegas.. To me that sounds quite stale of an Idea.

A Bigger Mall in a Smalltown would be awesome. You could spend a significant amount of time in the mall, but then you go outside and ride a bus to a nearby neighborhood of abandoned houses. As you scavenge each house shooting the zombies inside, you find people cowarding in their homes. You tell these survivors their is a safe area in the Mall, and you equip them with a SMG. As you drive back to the mall and bring them to safety, the poke their heads out the window and shoot zombies as they pass them. Now since they are doing an ONLINE MULTIPLAYER picture doing this with your friends online..(Most likely with a lock-on feature since aiming would be a bitch in a moving vehicle) I could finally feel like Im a character in a movie... trying to live as long as I can in a mall waiting for a sign of help.


So basically I am saying, I want to pick up dead rising two and feel as if I'm still playing CapCom's hit game, just with additions and fixed problems. So I don't want to get used to a brand new scenario and environment if I can just chill out in a different mall that's bigger and better than the first, as well as try and gain more people in the mall AND the houses and stores out in town scavenging from empty houses with refrigerators and pantries for food as well as searching for survivors.

The only problem I can see happening with the open world is boundaries..Obviously boundaries are important, Anyone think of a good way to keep boundaries on this town so they can't leave? I was thinking a collapsed bridge and containment centers keeping the problem inside the town.. seems a bit cliche.

TEXT


Otis Calls me too often and bitches and moans like an obnoxious girl. I want that to stop, use a pager or phone that give a loud beep once and then you check your messages or something when you have time. The text MUST be fixed... HDTV's are expensive mang.

CONTROLS


Make your Controls like EVERYONE ELSE. :<

Left Trigger to Aim, Right trigger to Shoot/Throw.. At least allow customizable controls for people who can't adapt to such a ludicrous change. I can't play this the right way because I keep getting used to other games who do it the common way.



LATER ADDITIONS


Okay so Sgt.Kellar stated he would want unlockable stores. Not too hard of a request I would think. Each store in a mall has a metal gate that can retract. CapCom could easily have a few stores boarded up, or gated off until you get achievements to unlock them.. BUT ALSO.. You could create extra space for stores throughout the mall that could be downloaded later. Every Area could have 1 or 2 Completely Boarded off stores, and then once CapCom creates the store in downloadable content it can be opened and it doesn't disrupt any gameplay.

Here are some more stores and items Courtesy of Sgt.Kellar

Military shop
(A more Tactical and powerful gunstore)

M4A1
Ak47
Barett. 50Cal
Jackhammer automatic shotgun
Duel Wield Five-Sevens
RPG7
Different Types of Camoflauge Clothing and gear.


OutDoor Store

fishing pole
bait (Like Zombait)
Net
harpoon gun
flare gun
Fishing Clothes and WetBoots

School Store

Pencil
Stuffed BackPack (Heavy, and great with double lariat)
Heavy Binder (One hit, like a plant)
Stapler
Laptop
School Desk



MORE EDITS biggrin.gif

The humans (survivors), of course:
- The AI actually makes me kill the survivors occasionally, needs serious tuning.
- Animation, make them have lip sync, react with other people and use their eyes
- If possible, make all survivors have unique voices, and dozen of basic lines for each. (Voice Acting definitely needs more effort/participants)

The player:
- Ability to move, slowly, while aiming would be perfect (Yes!)
- With leveling up the character could improve more; improve the old abilities and get more of them.

The items:
- The items just disappearing isn't optimal. It would be cooler to have pipes and such to bend and eventually break, but still have the broken parts scattered on floor instead of making them disappear instantly. (Yes, clutter could slow down zombies too)
- In the original Dead Rising there were lots of similiar items, and some were completely missing. There were lots of different, rather useless chairs, and no pets for example.
- Ability to combine and adjust items could fix the problem above. Cooking and blending were nice, the same method could be used in other things too. (Combining weapons somehow.. cool thought)

The features:
- This is limited by Xbox, but making my custom soundtracks to be played through "mall" speakers authentically would be amazing (Maybe even mixing it with the game announcements and music)




Any Additions/Comments/Sections I should add on. There is definitely more I could say but coming up with the nerve to type it out is just unnecessary if nobody is willing to read it.




TLDR. Thanks for the Sticky!
remember willamette
thats a huge list
frozenfire
That's a huge quote of a huge list.

Also.. It better be a huge game, if this thing is a big let down I'm going to cry. I don't expect CapCom to give my list a glance, but I might as well try. This is probably the one place they would look, you think?
xChop Till You Dropx
Great Ideas! It would be brilliant to have the stuff you have put down into the game! biggrin.gif
remember willamette
QUOTE (frozenfire @ Aug 22 2008, 04:40 AM) *
That's a huge quote of a huge list.

Also.. It better be a huge game, if this thing is a big let down I'm going to cry. I don't expect CapCom to give my list a glance, but I might as well try. This is probably the one place they would look, you think?

true but the only thing is i hate the exploslives there overkill and to easy.
frozenfire
Every Zombie movie and game needs and has explosives. They might not be in abundance, but they have them. The Grenades aren't going to be packed in a set of 30 or anything.. one grenade should take an item slot so Im not going to run around dropping and tossing grenades every 5 seconds.
Sgtkellar
How about some unlockable stores like upon beating the game Ex below

Military shop (Its like a gunstore but with destructive weapons like full autos and explosives)
Ex.
M4A1 with Working GL
G36
Ak47 with bayetnoet
FNP90 (Carlitos smg)
Mp5
Uzi
M2 Browning.50cal (convicts HMG)
M249
M60(for going rambo lol)
Barret. 50cal (Carlitos sniper)
HK PSG1
Dragunov SVD
Spas 12
Mossberg 590 Pistol grip
Benelli M4 M1014
Jackhammer automatic shotgun
Sigp226 (Brads gun in cutscene)
Five-seven(Carlitos handgun)
HK Mk.23
Desert eagle
Beretta M9
RPG7
Grenades
Hunting knife

Some clothing too EX.

woodland Camo with vest
MARPAT with vest
ACU with vest
Desert with Vest
PAGST Helmet (Used by swat)
Skimask
this is what i'll like to see (if they have it Im 100% buying it!)happy.gif

Unlike the Gunstore or i call hunting store Ex
bb gun (worst gun to have in the game)
Remington 870 pump shotgun
double barrel shotgun (side by side)
colt.45 M1911
.357 colt python revolver
hunting rifle (sniper rifle seen in DR1)
hunting knife
Beretta CX4 rifle 9mm
wildey (most powerful handgun)

fishing store ex
fishing pole with rod
fishing pole without rod
bait (zombies like)
Net
toolbox
harpoon gun
flare gun

clothing ex
hat
vest
out door type of clothing

school store ex
pencils
pens
staplers
pencilbox
backpack(store stuff)
folder(cant see what use is that going to be)
binder
water bottle



Sgtkellar
Also have the Army outfit too (spec ops unifrom and boots) but this time with helmet and mask
frozenfire
I will add a few of those, but not all. I think adding too many gun models in unnecessary, but a few more guns is not too much of a hassle.

I can tell you really like your guns smile.gif


The unlockable stores is a good Idea.. I think I can work off of that.
remember willamette
military uniforms are dumb.
frozenfire
QUOTE (remember willamette @ Aug 23 2008, 06:19 PM) *
military uniforms are dumb.


Then don't wear them. Also you spelt "Remember" Wrong in your Sig lol.
Sgtkellar
QUOTE (frozenfire @ Aug 22 2008, 11:49 PM) *
I will add a few of those, but not all. I think adding too many gun models in unnecessary, but a few more guns is not too much of a hassle.

I can tell you really like your guns smile.gif


The unlockable stores is a good Idea.. I think I can work off of that.


Atleast get the M4A1 Assault rifle ( with working Grenade launcher with Acog scope) and the HK. MK23 handgun with laser or flashlight ^^
Sgtkellar
QUOTE (remember willamette @ Aug 23 2008, 11:19 AM) *
military uniforms are dumb.



I wear them all the time. If you see my guy, the only thing hes wearing is the Army the uniform and nothing else besides the black cap. (since they don't have the helmets)
zombiehunter
i think for online play u should be able to customize ur guy wat do u think rolleyes.gif
frozenfire
QUOTE (zombiehunter @ Aug 24 2008, 05:23 AM) *
i think for online play u should be able to customize ur guy wat do u think rolleyes.gif



Already said that. I don't blame you for not reading though.
remember willamette
i dont think multiplayer would be good but co-op would be sick
Sgtkellar
Co-ops sounds better, so is online
remember willamette
most games fail online
frozenfire
Online play should exclude playing as a zombie.. that feature would be a waste. If online play is implemented... they should allow chat with all 3 teammates at all time.

Co op on one screen would be great too.(as long as they both have to exit/enter new territories at the same time)


For online play what types of gameplay situations should be added?

4 Player FreeMode (Do what you wish, save survivors for extra manpower, whatevr...die and come back alive)
Survive- You must kill as many zombies as you can until you die..no food..work together to be most effective)
SaveTheSurvivors- Work together to get your survivors and bring them to safety, death of your survivor=lose...score is the amount of successful escorts.

anything else...
Mr Gamer100
For the military guns thing, I don't think an AK47 would fit right, considering it's a terrorist rifle. It would be cool, but Frank isn't a terrorist. Err.. or whoever's the main character. In fact, Dead Rising isn't really the gun kind of game, it's more of whacking around zombies than shooting them. If Capcom will make it more shooting, what I think they should do is make better aiming controls. Not just which button to hold to aim, but the sensitivity. Seriously, it's freaking horrible! angry.gif Oh and I definitely think they should get rid of the walkie talkie thing. It is just annoying. In Infinite mode they made it so that you lose health over time, that's stupid! They should make an infinite mode where you can mess around and you won't lose health overtime!
frozenfire

For the Guns Point.. They had a real Megaman blaster, I don't think they are going for realistic.

As for shooting and aiming, couldn't agree more.

As for the walkie talkie.. Also agree. They should just send you a text message which you can decide to read now or later or blow off and the survivor can just die.

And as for infinite mode, the whole point was to stay alive as long as you can without starving yourself, so if you had full health all the time it would be too easy... BUT I do think that frank should start complaining that he is hungry, because I lose interest in waiting for him to lose his health but I accidentily let him die of hunger.. If he started to shout, "Hey I'm Kinda Hungry over here!" or "Man am I starving!" I could react and feed him so he doesn't die. (Even cats meow at you when they want food)


The save system also needs work.
Mr Gamer100
QUOTE (frozenfire @ Aug 27 2008, 04:40 AM) *
For the Guns Point.. They had a real Megaman blaster, I don't think they are going for realistic.

As for shooting and aiming, couldn't agree more.

As for the walkie talkie.. Also agree. They should just send you a text message which you can decide to read now or later or blow off and the survivor can just die.

And as for infinite mode, the whole point was to stay alive as long as you can without starving yourself, so if you had full health all the time it would be too easy... BUT I do think that frank should start complaining that he is hungry, because I lose interest in waiting for him to lose his health but I accidentily let him die of hunger.. If he started to shout, "Hey I'm Kinda Hungry over here!" or "Man am I starving!" I could react and feed him so he doesn't die. (Even cats meow at you when they want food)


The save system also needs work.

I agree with the infinite mode, but it should be called Survivor mode. Can there be an exploration mode where you can just mess around the mall, looking at things you were rushing too fast to actually look at? Explore the entire mall not on a time limit? I'm not saying to replace infinite mode, but maybe put another mode where you can actually mess around the mall without being timed. It's fun to survive as long as possible, but it's like being timed even so.
Sgtkellar
QUOTE (Mr Gamer100 @ Aug 26 2008, 08:22 PM) *
For the military guns thing, I don't think an AK47 would fit right, considering it's a terrorist rifle. It would be cool, but Frank isn't a terrorist. Err.. or whoever's the main character. In fact, Dead Rising isn't really the gun kind of game, it's more of whacking around zombies than shooting them. If Capcom will make it more shooting, what I think they should do is make better aiming controls. Not just which button to hold to aim, but the sensitivity. Seriously, it's freaking horrible! angry.gif Oh and I definitely think they should get rid of the walkie talkie thing. It is just annoying. In Infinite mode they made it so that you lose health over time, that's stupid! They should make an infinite mode where you can mess around and you won't lose health overtime!


i guess your right on the Ak47, maybe replace it with g36?
Sgtkellar
I still want the M4/M203 though (favorite weapon) smile.gif not just the plain M4 though biggrin.gif
remember willamette
QUOTE (Mr Gamer100 @ Aug 26 2008, 11:22 PM) *
For the military guns thing, I don't think an AK47 would fit right, considering it's a terrorist rifle. It would be cool, but Frank isn't a terrorist. Err.. or whoever's the main character. In fact, Dead Rising isn't really the gun kind of game, it's more of whacking around zombies than shooting them. If Capcom will make it more shooting, what I think they should do is make better aiming controls. Not just which button to hold to aim, but the sensitivity. Seriously, it's freaking horrible! angry.gif Oh and I definitely think they should get rid of the walkie talkie thing. It is just annoying. In Infinite mode they made it so that you lose health over time, that's stupid! They should make an infinite mode where you can mess around and you won't lose health overtime!

exactly the military shit is stupid. dr isnt a military game. if u want that crap go play cod4. if u want a good game play dr.
Sgtkellar
I have Cod4 and played it. its not sandbox comparing to DR. if COD4 was sandbox type of game then i wouldn't even make this account
remember willamette
QUOTE (Sgtkellar @ Aug 28 2008, 12:39 AM) *
I have Cod4 and played it. its not sandbox comparing to DR. if COD4 was sandbox type of game then i wouldn't even make this account

military is dumb and so are those games. dr will never be a shoot and will not have any of those guns
Sgtkellar
QUOTE (remember willamette @ Aug 28 2008, 01:06 PM) *
military is dumb and so are those games. dr will never be a shoot and will not have any of those guns


I'm very sure theres other people that wants to have those weapons. not just me
frankwestjr
its consider a commie gun, soviets made it dumbass, anyway, ya the ai for survivors was stupid, gotta have a larger nail gun, and more gore, like actully keep the guts in disembowle, drop the guts, and zombies slip, its really not cool not do have zombies guts, and you can eat that, and turn into a zombie in multi, i guess laugh.gif
frozenfire
True about gun.

Survivors did suck.

Bigger Nail Gun.. cool.

More gore, def.

Disembowel th-...Lost me.

Wut?

WUT?

No.
Sgtkellar
eating a zombie gut?
different, but what benefit does that do beside turning a player into a zombie???
frozenfire
Obviously being a zombie is not a great thing. Moving slow and being killed in a few hits is not the way to go. Let's try to see what else can be added or improved and steer away from the "Play as a zombie" direction.
Sgtkellar
not very fun being slow and get killed everytime by a player sad.gif
Echo SQ Leader
There should be a.....



Plant Store


weapons
Small tree
Flower pots
Dirt
flowers
tiny shovel

clothes
gardener gloves to wear




Pet Store


Maybe a psychopath with animals or just a zombie dog or something

weapons
snake
pet foot
dead animals
wood chips
healing items
leashes (whips)
cages
a surviving dog that will become your best friend that attacks zombies and follows you

clothes
animal furs




Beach Store


weapons
umbrellas
squirt guns
sand
plastic shovels
buckets
sunscreen
towls
maybe more

clothes
Swim suits
bakinis
speedos
sunglasses




Fire Works Store


weapons
roman candles
box of one hundred throwable fire crackers
lighters
box of 30 bottle rockets (fires like a gun)
ect.

clothes
american flag cape
american hat
american flag jump suit




Maybe a bowling alley and laser tag arena or a giant macys(you know whats there).



Those are the stores and items, how about that stuff for other stores??

weapons

rakes
phones/cell phones/ipods
action figures
video games
bug spray
laser tag gun
grenade launcher
tiki torch
glow sticks
zombie head
zombie hand
zombie leg
zombie intestines (whips)


clothes

rain coats
laser tag suit
turbins




Bare handed moves....
zinedine zidane(head but)
uppercut
urinate on zombies




makable weapons
Hair spray/perfume+lighter=flame thrower
towel/rag+wine+lighter=molotiv cocktail
nail+2 x 4=spear
pingpong ball+alluminum foil+lighter=smoke grenade (actually works laugh.gif )
2 x 4+lighter=Torch
lighter+tiki torch=flaming tiki torch




Thats all i remember so far. Wow. Hope that helps wink.gif

good luck on making dead rising2, Capcom. Hope you dont get sued by dawn of the dead again sad.gif

~Echo SQ Leader
mrcelophane
Good suggestions except for the pet store...don't like the dog idea to much.

And I don't think PETA will let you swing dead animals.
kalle90
QUOTE (frozenfire @ Aug 22 2008, 04:14 AM) *
I'm writing what I think needs to be done with this sequel. My Alias is FrozenFire and I'm a flash Animator. Hi! smile.gif

Posts after this one will be read and maybe added to my list. If you want to add an item or thought, please state so.

I think that the game is fantastic, but boring after using all the items. If they add on to their already outstanding line up of weapons and Food they could be just fine. I also believe that the AI needs serious work, and that the Survivors could be a lot better at what they do. Ill go into detail...

One Thing I can truly appreciate is unlockable items... please allow cooler items to appear as you level up. In a store where you at first find only pistols, later at max level you will find pistols, smgs, and a rocket launcher.. Those types of progression achievements really keep you into the game.

STORE THEMES AND THEIR ITEMS

The stores contain many items, I want to do a list of additions for the genres of Stores. Something good that can happen also is the items could all have a secondary attack specifically particular to that item. "IE the Hot Pan in the Face"

Hardware Stores

Jackhammer
Box Of Hammers (For Throwing)
Box of Nails (For Slippery Floor)
Drill
Retractable Hose (Slippery Floor)
Rope (Whip)
Hoe
LightBulbs
Fan (BatteryPowered)
Glue (Floor Adhesive)
Crane (FunFunFun)
Barbecue Grill
Items I can use for barricading myself to safety. (Plywood pieces)

Music Stores


You Got Guitars.. yeah...What about..

Saxophone
Trumpet
Trombone
Clarinet
Flute
Mallet
Drums
Symbols
Drumsticks
Megaphone (Jam it in their mouth and they can't attack.. but their loud breathing becomes even louder)

So yeah, whether you cram a trumpet in their mouth and hear a Zombie Tune, or Stick a flute in their eyesocket and watch the blood pour out, it's all good.

GunStores

Revolver
Desert Eagle
Grenades
Rocket Launcher
Lazer Gun
Stronger SMG
FlameThrower

Blades and Medieval Weapons Store

Mace
Mace and Flail
Cannon (Must Be Carrying it, slows your speed down, one powerful shot to clear a path)
Shield (Basically A Very Sturdy Version of the Umbrella)
CrossBow
Japanese Sai
Brass Knuckles w/ Blades
Spiked Club
Throwing Stars
Karate Headband (When equipped with this, main punching moves are now crazy karate attacks)
Archery Bow and Arrow

Sports

Ankle Weights (For Powerful Kick Attacks)
Darts
Discus
Medicine Balls
Cue Sticks
Frisbee
Lacrosse Stick
Golf Club (This time I want to bend the club on their head.. okay?)
Tennis Balls (Annoy Zombies)
Raquetball Racket (Basically a Faster and Stronger Version of the SoccerBall)


Clothing Stores

More Varieties so we can customize our Characters to our style. Instead of just "ChangeClothes" we should be able to choose which hat, suit, tie, pants, and shoes we want from the "Men's Store" or which Dress and High Heels we want from the "LadyClothesShop" and then click "Confirm" and leave the dressing room.

Each Store Can have it's own Genre for Clothing.
Gothic Clothes
Emo Clothes
Prep Clothes
Proper Clothes
Raggedy Clothes
Women Clothes
Men Clothes
Boy Clothes
Girl Clothes
Sunglasses
Hats
Shoes
Piercings
Tatoos

4Player Coop Will be much easier if people look completely different and wear what they want.


Additional Stores
Arcade- Play retro CapCom Games, and grab CD's from the Jukebox or a gumball machine to get rid of the pesky residents inside the store, the ticket counter could also provide some cool throwable weapons, even the Xbox360 itself!
CapCom Advertisement Store - Post replace able Posters of Upcoming Products from capcom and provide weapons relating to them. Whenever the promotions end, you replace the posters with another and we update via XBLA and play with new items and new posters.



Food

I was thinking maybe instead of always making those Concoctions in the blender like "QuickStep" and "SpitFire" it could allow you to Combine two reasonable foods and make a more useful food item. Instead of shredding the food in the blender into a shake, it mixes them into something more powerful. (PowerStone did something similar, but with weapons) This is a way to make the achievement for eating every item harder to obtain.. keeping me playing even longer.
Blending can allow up to 3-4 items and starts blending after you stop adding food to it for 5 seconds.

EXAMPLE
cooked pasta + tomato = Spaghetti
(2 blocks health) (1 block) (5 blocks health)
bread + Cheese = Grilled Cheese
(1) (2) (4)
Cabbage + tomato = Salad
(1) (1) (4)
3 fruit Items = Fruit Salad
(3) (5)
Cereal + Tomato = SpitFire (Because those aren't a logical Mix)

Food Additions

Raw Pasta
Cooked Pasta (Raw Pasta in a Microwave)
Tomato
Bread
Toast
Cereal
Ham
Bacon (Microwave)
Chicken
Fried Chicken (Microwave)
Cheese
IceCream
Butter
Cold Lobster
Cooked Lobster(Microwave)
Peppers
Peach
Banana
Plum
Crackers
Peanut Butter
Jelly
Chocolate
Pudding
Water
Whiskey






AI

Serious Work needs to be done in this area. The Zombies are PERFECT. They are easy to navigate through, but eventually one or two grab a hold of you, I like it.. Not to hard but not perfectly easy. What I can't stand are the Survivors. They are terribly stupid, they cry when they should be fighting.. and they yell for my help because they were doing just that. When I yell come on.. they either go straight through a horde of zombies getting caught up in a fiasco, or they don't go at all and just push or shoot down some hungry zombies..

A good question: When I pick up a man and his wife.. Why is it that the Wife calls out "FRANK HELP ME!" instead of calling for her loving husband? Why is it that he is incapable of saving her without shooting her with a shotgun, the survivors should be able to do moves to help each other out when it comes to being a team of the living in a land of the dead. I shouldn't be responsible for keeping them alive the whole way, they should be smart and walk and dodge the clumps of zombies and shoot the ones that obstruct their path without popping another person's head off.

I need them to be much smarter and much more cooperative, they need to accept any weapon I give them. They need to be able to use the weapon. I hate it when they cry, it makes me angry that they can't just be like the people in the movies and just stay focused on staying alive until you are in the safety zone. Having Special Preferences For Weapons, the Survivors could be a bit more interesting if they all had their own taste for attacking. (Burt is really good with the Shotgun, but Jane is kickass when she gets a hold of a baseball bat)

Another thing is the Survivor's lines. They all have 1-2 lines for each situation.. They all basically say the same things. I would give a lot more voice actors a call, even I know some extremely good voice actors that would love to partake in a videogame such as this one. Allow them to say at least 10-20 things for each situation they get in.. "Help Me!" "Oh Crap! Help!" "Ahhh Dang He Got Me... Please Somebody!" "<INSERT MAIN CHARACTER'S NAME HERE> HELP! I NEED YOU!" etc. It's not that hard to do, and most people can come up with these lines naturally while in the booth.

Also, If the survivors couldn't friendly fire that would be a great thing, because I've lost so many people because the other ones decide to shoot in his/her direction. I did like the fact that they had unlimited ammo though... that was great! biggrin.gif



SCENERY/AREA

I heard it was going to be in Vegas.. To me that sounds quite stale of an Idea.

A Bigger Mall in a Smalltown would be awesome. You could spend a significant amount of time in the mall, but then you go outside and ride a bus to a nearby neighborhood of abandoned houses. As you scavenge each house shooting the zombies inside, you find people cowarding in their homes. You tell these survivors their is a safe area in the Mall, and you equip them with a SMG. As you drive back to the mall and bring them to safety, the poke their heads out the window and shoot zombies as they pass them. Now since they are doing an ONLINE MULTIPLAYER picture doing this with your friends online..(Most likely with a lock-on feature since aiming would be a bitch in a moving vehicle) I could finally feel like Im a character in a movie... trying to live as long as I can in a mall waiting for a sign of help.


So basically I am saying, I want to pick up dead rising two and feel as if I'm still playing CapCom's hit game, just with additions and fixed problems. So I don't want to get used to a brand new scenario and environment if I can just chill out in a different mall that's bigger and better than the first, as well as try and gain more people in the mall AND the houses and stores out in town scavenging from empty houses with refrigerators and pantries for food as well as searching for survivors.

The only problem I can see happening with the open world is boundaries..Obviously boundaries are important, Anyone think of a good way to keep boundaries on this town so they can't leave? I was thinking a collapsed bridge and containment centers keeping the problem inside the town.. seems a bit cliche.

TEXT


Otis Calls me too often and bitches and moans like an obnoxious girl. I want that to stop, use a pager or phone that give a loud beep once and then you check your messages or something when you have time. The text MUST be fixed... HDTV's are expensive mang.

CONTROLS


Make your Controls like EVERYONE ELSE. :<

Left Trigger to Aim, Right trigger to Shoot/Throw.. At least allow customizable controls for people who can't adapt to such a ludicrous change. I can't play this the right way because I keep getting used to other games who do it the common way.



LATER ADDITIONS


Okay so Sgt.Kellar stated he would want unlockable stores. Not too hard of a request I would think. Each store in a mall has a metal gate that can retract. CapCom could easily have a few stores boarded up, or gated off until you get achievements to unlock them.. BUT ALSO.. You could create extra space for stores throughout the mall that could be downloaded later. Every Area could have 1 or 2 Completely Boarded off stores, and then once CapCom creates the store in downloadable content it can be opened and it doesn't disrupt any gameplay.

Here are some more stores and items Courtesy of Sgt.Kellar

Military shop
(A more Tactical and powerful gunstore)

M4A1
Ak47
Barett. 50Cal
Jackhammer automatic shotgun
Duel Wield Five-Sevens
RPG7
Different Types of Camoflauge Clothing and gear.


OutDoor Store

fishing pole
bait (Like Zombait)
Net
harpoon gun
flare gun
Fishing Clothes and WetBoots

School Store

Pencil
Stuffed BackPack (Heavy, and great with double lariat)
Heavy Binder (One hit, like a plant)
Stapler
Laptop
School Desk







Any Additions/Comments/Sections I should add on. There is definitely more I could say but coming up with the nerve to type it out is just unnecessary if nobody is willing to read it.




TLDR. Thanks for the Sticky!



A great game, sequel could use some suggestions though.
I disagree with some of your suggestions, however. For example, I like the way the items are available to all players no matter what level they are, the charachter level should only affect the charachter (Speed, strength, agility, intelligence, skills etc.) The locked areas at certain times is perfectly fine though.
Saving system has also been fine. Sure it has it's drawbacks but it makes me play the game again and again, not just make 10 backup saves and then play along that. The saving system causes chaos, uncertainty and fight for life, just like the game should be. If the game was longer, then there would be a real problem.
Some of the survivors being weak and mentally unstable is good too. Most of them are common people just happening to be in a mall. They all shouldn't be badass soldiers and killers who work by themselves and run to a security room. Especially when it's most of the time you who drags them around mall against their wishes. Aaron and Burt have their own barricade, which you break, and make them follow you by force.


My list, got sligtly long afterall:

The humans (survivors), of course:
- The AI actually makes me kill the survivors occassionally, needs serious tuning.
- Animation, make them have lip sync, react with other people and use their eyes
- If possible, make all survivors have unique voices, and dozen of basic lines for each

The player:
- Ability to move, slowly, while aiming would be perfect
- With leveling up the charachter could improve more; climb trees and alike, improve the old abilities and intelligence and get more of them
- It would be amazing to really be some sort of Neo or a real Megaman when you reach maxium level. The maxium level could be 100, or reached by some sort of chemicals, to make tougher to get to the superiority

The items:
- The items just disappearing isn't optimal. It would be cooler to have pipes and such to bend and eventually break, but still have the broken parts scattered on floor instead of making them disappear instantly
- In the original Dead Rising there were lots of similiar items, and some were completely missing. There were lots of different, rather useless chairs, and no pets for example. Overall I'm happy with the list though. The amount and diversity of firearms is nice too, rocket launchers and so are a bit, well, unbelievable. Keep it simple and streamlined
- Ability to combine and adjust items could fix the problem above. Cooking and blending were nice, the same method could be used in other things too

The environment:
- There are some places that look climbable or such, but there is an invisible barrier, "fix" them
- Interaction, it's good but more could be used. Destructible environment, lights and doors, TV's
- The speaker audio is very quiet and limited, more attention to it would be sweet
- Overall a lot of sorroundings seemed static and stiff. Items, charachters and location didn't sync

The features:
- This is limited by Xbox, but making my custom soundtracks to be played through "mall" speakers authentically would be amazing (Maybe even mixing it with the game announcements and music)
- The thing above could be expanded with my movies being played in cinema or TV's (There could and should be some in game default movies and television shows too) Imagine them playing some horror movie, and then breaking like in Max Payne "Hrrr, death is coming, hrrr"
- Zombies and psychopaths are fine enemies, but with better player the enemies could also use something more. Special zombies, like in RE, or some sort of super psychos like scientists could be perfect. For example, a scientists throws some chemical over zombies and they become very agile and smart. (The result is something like the Neo-100 Smiths fights)
- More compatibility with all kinds of TV's and other systems. Playing on an old TV is redicilous
- Flexible timeline would be great. That would mean that Xbox date of 25ish Dec would make the place look snowy and christmasy. Halloween, Valentines day and so on would work the same way. To make this logical and realistic thinking the next sequels, the year in game would still be the same. This way the possible 3rd game could use the describsion "3 years after the events in Vegas"

The Gamemodes
- Multiplayer, with secondary importance, single player is still my top priority. Co-op with 2 or 4 players, Deathmatch/Scorematch (Kill zombies, psychos, take photos, can't damage other players) where players compete as random surviors, and Infection where zombie and survivor teams fight each other
- Some infinity mode variant, or edited infinity more. Don't disable any actions (why is clock disabled?), less pressure on eating (Infinity is basically "Run to a food store, camp, go to another food store, camp, repeat, repeat, then find all the single food items)
Sgtkellar
QUOTE (kalle90 @ Oct 5 2008, 04:56 AM) *
A great game, sequel could use some suggestions though.
I disagree with some of your suggestions, however. For example, I like the way the items are available to all players no matter what level they are, the charachter level should only affect the charachter (Speed, strength, agility, intelligence, skills etc.) The locked areas at certain times is perfectly fine though.
Saving system has also been fine. Sure it has it's drawbacks but it makes me play the game again and again, not just make 10 backup saves and then play along that. The saving system causes chaos, uncertainty and fight for life, just like the game should be. If the game was longer, then there would be a real problem.
Some of the survivors being weak and mentally unstable is good too. Most of them are common people just happening to be in a mall. They all shouldn't be badass soldiers and killers who work by themselves and run to a security room. Especially when it's most of the time you who drags them around mall against their wishes. Aaron and Burt have their own barricade, which you break, and make them follow you by force.


My list, got sligtly long afterall:

The humans (survivors), of course:
- The AI actually makes me kill the survivors occassionally, needs serious tuning.
- Animation, make them have lip sync, react with other people and use their eyes
- If possible, make all survivors have unique voices, and dozen of basic lines for each

The player:
- Ability to move, slowly, while aiming would be perfect
- With leveling up the charachter could improve more; climb trees and alike, improve the old abilities and intelligence and get more of them
- It would be amazing to really be some sort of Neo or a real Megaman when you reach maxium level. The maxium level could be 100, or reached by some sort of chemicals, to make tougher to get to the superiority

The items:
- The items just disappearing isn't optimal. It would be cooler to have pipes and such to bend and eventually break, but still have the broken parts scattered on floor instead of making them disappear instantly
- In the original Dead Rising there were lots of similiar items, and some were completely missing. There were lots of different, rather useless chairs, and no pets for example. Overall I'm happy with the list though. The amount and diversity of firearms is nice too, rocket launchers and so are a bit, well, unbelievable. Keep it simple and streamlined
- Ability to combine and adjust items could fix the problem above. Cooking and blending were nice, the same method could be used in other things too

The environment:
- There are some places that look climbable or such, but there is an invisible barrier, "fix" them
- Interaction, it's good but more could be used. Destructible environment, lights and doors, TV's
- The speaker audio is very quiet and limited, more attention to it would be sweet
- Overall a lot of sorroundings seemed static and stiff. Items, charachters and location didn't sync

The features:
- This is limited by Xbox, but making my custom soundtracks to be played through "mall" speakers authentically would be amazing (Maybe even mixing it with the game announcements and music)
- The thing above could be expanded with my movies being played in cinema or TV's (There could and should be some in game default movies and television shows too) Imagine them playing some horror movie, and then breaking like in Max Payne "Hrrr, death is coming, hrrr"
- Zombies and psychopaths are fine enemies, but with better player the enemies could also use something more. Special zombies, like in RE, or some sort of super psychos like scientists could be perfect. For example, a scientists throws some chemical over zombies and they become very agile and smart. (The result is something like the Neo-100 Smiths fights)
- More compatibility with all kinds of TV's and other systems. Playing on an old TV is redicilous
- Flexible timeline would be great. That would mean that Xbox date of 25ish Dec would make the place look snowy and christmasy. Halloween, Valentines day and so on would work the same way. To make this logical and realistic thinking the next sequels, the year in game would still be the same. This way the possible 3rd game could use the describsion "3 years after the events in Vegas"

The Gamemodes
- Multiplayer, with secondary importance, single player is still my top priority. Co-op with 2 or 4 players, Deathmatch/Scorematch (Kill zombies, psychos, take photos, can't damage other players) where players compete as random surviors, and Infection where zombie and survivor teams fight each other
- Some infinity mode variant, or edited infinity more. Don't disable any actions (why is clock disabled?), less pressure on eating (Infinity is basically "Run to a food store, camp, go to another food store, camp, repeat, repeat, then find all the single food items)








Sounds good and you're right about alot of stuff though.
alexanderg
QUOTE (frozenfire @ Aug 26 2008, 07:03 PM) *
Online play should exclude playing as a zombie.. that feature would be a waste. If online play is implemented... they should allow chat with all 3 teammates at all time.

Co op on one screen would be great too.(as long as they both have to exit/enter new territories at the same time)


For online play what types of gameplay situations should be added?

4 Player FreeMode (Do what you wish, save survivors for extra manpower, whatevr...die and come back alive)
Survive- You must kill as many zombies as you can until you die..no food..work together to be most effective)
SaveTheSurvivors- Work together to get your survivors and bring them to safety, death of your survivor=lose...score is the amount of successful escorts.

anything else...


The 4 player free mode would be awesome!

What about a 4 player story mode where you and your friends would have to complete missions lasting approximately 1 hour of playtime each. Or if you only have 2 players you can find more survivors to help you on your missions.

The players meet at the beginning and are working togeather to try to get out of the city.
They are trying to reach an airport, or a fuel refinery so they have the capability of getting far away from the zombies.

Each mission would place you closer to your goal.

Ultimately leading up to your escape of the city?
L e G e n ID xX
The ideas you have thought of are great,
I thort I'd just put a couple more ideas out there
- I'd like to see more hidden areas, like maybe having to destroy a wall to find a hidden area where you will find a survivour or special weapon?
- Combining weapons would be great.
- What also would be good would be special zombie bosses or special physcopaths.
- But my favouite idea would be Co op multiplayer and like a mode were you and up to 4 frends could do a mission were you start at point "A" and you must reach point "B" alot like Left for Dead.
- The unlokable stores idea is brillinent and all of your weapon suggestions are great tongue.gif
sreaper
i heard its going to release on ps3,xbox 360 and pc. not a rumor i heard it froma friend who went to a comicon thingy in ny
alexanderg
These are my thoughts for the online mode.

I would like to see an online mode where 16 -32 players could roam the city. But in addition to just roaming the city you will be able to team up with other players (I was thinking teams of 8) and achieve various tasks in order to survive.

I'm not sure if my ideas are even possible given the limited storage capacity of the disks of my 360...but I would buy a PS3 if this game was limited to the PS3 because of the enhanced space the blue ray provides. Here are my ideas.

My Ideas:
Everyone starts the game in the casino and is given the option to team up with other players as they run into each other. After you are finished forming your team and you select "finished forming team" there is a cut scene where zombies swarm the casino and the group is forced into the city.

Mission 1-Run to a Safehouse and barracade the doors and windows to keep the zombies out. Next cutscene features one of the players mentioning that he/she knows the location of a truck that is big enough to accomidate the whole team.

Mission 2-Use whatever weapons you can find and make your way to the truck. The truck is located where there is a mass infestation of zombies and you need to work togeather to get to it. Once you get to it though there are no keys. You and your group must go into the truck stop building and find the keys. Then another cutscene showing that the truck is nearly out of gas.

Mission 3- Work your way to the gas station. And run in to even more zombies! Fill the Truck and then cut to scene having players talk about how they are going to need lots of supplies and they need to go to the local Wallmark (intentionally spelled wrong). This place could have pretty much everything...like Wallmart.

Mission 4-Use the Truck to Gather food and Supplies (The Wallmark is conveniently located on the opposite side of the city) Take supplies back to the safehouse and try to wait for someone to rescue you.

Mission 5- Find Gun Store/Military base/Police station. Anyway, acquire guns. Guns will be available to find on zombie cops but only pistols and ammo will be scarce.

During this time the other teams are doing the same missions. So each team is competing against one another for supplies, vehicles, fuel. In order to do this weapons, supplies, vehicles must be fixed and unable to respawn. After a while, as supplies become scarce, the teams will have an incentive to take each other out to have more supplies in order to survive longer.

Once there are only 2 teams left and the game has been going on for a while there is a cutscene which shows the remaining members arguing about how they are going to continue to survive with dwindleing resources. They decide to escape the city themselves and work their way to the airport. Conveniently one of the remaining survivors has a pilot license.

Final mission-Go to the airport and encounter the other team trying to escape also. There is only one plane and you have to work your way through zombies and the other team to win the game and survive. Or if your teams are small enough you can choose to work togeather an both fly outta there. !!!Important!!! The player must be able to fly the plane and take off despite all the zombies in the runway. After successfully taking off you fly for a little bit it goes to a cutscene of zombies being on the plane and they feast on you flesh as your plane crashes.

Let me know what you guys think. Or if you have any other ideas you would want added on.
-Alex
frozenfire
Wow I haven't been in here forever, but when I saw the DR2 Trailer I remembered you guys. Glad to see some well thought out input from some peeps, I will most definitely add it to the main post tomorrow when I have time smile.gif

Thanks guys!
R-dog
How about an element of MMORPG?
Also i would love an awesome zombie themed soundtrack.
I think that the addition of too many guns could damage the whole point of this game, to be different.
frozenfire
Added a few ideas, I only kept the ones that did not get too specific.. I do not know the current plot, so I don't want to unless the western developers tell people what's what.
chris cocavessis
im thinking that possibly a "Bed store" would work great.......Some good things in the bed store would be pillows(and when you hit zombies they explode with feathers, obviosly mattresses in which you could slam the zombies against the chest with it, A blanket or bed sheet in which you could wrap up the zombies so they couldnot attach you and you could take a funny picture, Bunk beds basiclly just smaller matresses you could hit zombies with but much faster and swifter, and a water mattress in which you you slam zombies with and the bed would explode!! lol....spaking of that also reminds me of water ballons that you could throw at zombis...........I believe another great addition type store to the store would be a bowling alley( think of an amf or any normal bowling alley when i say this) where you can pick up multi colored bowling balls, you could hop the food counter for some SOFT PRETZLES, Or POPED POPCORN, HOTDOGS a blender and softdrinks, e.t.c ... You would be able to bowl and if you bowled a strike you would get PP points torwards leveling up,, you could put a zombie where the pins go and bowl a zombie, You could pick up pins and smash zombies over the head with them. You could go into the back matinence room, cash register area and places like such........OOO i almost forgot some great costumes for frank would be possibly Wigs (multi colored of course lol), A bath robe, and slippers and obviosly pajamas
The_Dead
First off, this is a great site here, to whom ever owns it.

My ideas (I didnt look through the list), better clothing stores, thust, the clothing in the first one was funny, but at times, it was annoying, baby clothing, dresses, ext.

Two, more weapons, yes, everything is a "weapon", but I meen big guns, long swords, throwing knives, grenades, cocktails, ext.

Three, a custumizible safe house, gather things around the world, bring them back, set them up. Earn special things from bosses, such as heads, hearts, clothing items, ext.

Rag doll physics anyone?

Ill post more once they come to mind, I cant wait, no matter if this is the same game, just in Las Vagas, but a new story, weapons, charactors, ext., ill still love it!
Pandeji
There's some pretty fantabulous ideas running around this thread so I'll support which ones I'm in favor of.
Multiplayer competitive would be awesome. Teams would be cool but the more people you add the harder it's going to be to maintain graphics-wise and memory-wise and whatnot.
I also like the idea of the safe house.
A lot.
It'd be a cool, helpful save area with no zombies. You could even bring items back to it for later use! Hell, go right ahead and make 500 trips to get a room full of mini-chainsaws. It's up to you.

One more thing I'd love to see would be better achievements. Give a few more for the hardcore fans and give a few more with interesting side-effects. The hockey mask is freaking awesome but with all the trouble I had to go through to get it???

Another idea that just popped into my head, but I don't know if this is exactly the right place for it - PICTURES. I loved that part of the game. But... If Frank will be leaving as the main character... How will this work out??
DR2 kickz az
maybe the new character now would be able to film zombies on acction! Then one can go to the storage device and watch funny, scarey, and fun moments in the game! Now the protagonist should be a camera man!
pritcter000
QUOTE (alexanderg @ Feb 13 2009, 08:40 PM) *
These are my thoughts for the online mode.

I would like to see an online mode where 16 -32 players could roam the city. But in addition to just roaming the city you will be able to team up with other players (I was thinking teams of 8) and achieve various tasks in order to survive.

I'm not sure if my ideas are even possible given the limited storage capacity of the disks of my 360...but I would buy a PS3 if this game was limited to the PS3 because of the enhanced space the blue ray provides. Here are my ideas.

My Ideas:
Everyone starts the game in the casino and is given the option to team up with other players as they run into each other. After you are finished forming your team and you select "finished forming team" there is a cut scene where zombies swarm the casino and the group is forced into the city.

Mission 1-Run to a Safehouse and barracade the doors and windows to keep the zombies out. Next cutscene features one of the players mentioning that he/she knows the location of a truck that is big enough to accomidate the whole team.

Mission 2-Use whatever weapons you can find and make your way to the truck. The truck is located where there is a mass infestation of zombies and you need to work togeather to get to it. Once you get to it though there are no keys. You and your group must go into the truck stop building and find the keys. Then another cutscene showing that the truck is nearly out of gas.

Mission 3- Work your way to the gas station. And run in to even more zombies! Fill the Truck and then cut to scene having players talk about how they are going to need lots of supplies and they need to go to the local Wallmark (intentionally spelled wrong). This place could have pretty much everything...like Wallmart.

Mission 4-Use the Truck to Gather food and Supplies (The Wallmark is conveniently located on the opposite side of the city) Take supplies back to the safehouse and try to wait for someone to rescue you.

Mission 5- Find Gun Store/Military base/Police station. Anyway, acquire guns. Guns will be available to find on zombie cops but only pistols and ammo will be scarce.

During this time the other teams are doing the same missions. So each team is competing against one another for supplies, vehicles, fuel. In order to do this weapons, supplies, vehicles must be fixed and unable to respawn. After a while, as supplies become scarce, the teams will have an incentive to take each other out to have more supplies in order to survive longer.

Once there are only 2 teams left and the game has been going on for a while there is a cutscene which shows the remaining members arguing about how they are going to continue to survive with dwindleing resources. They decide to escape the city themselves and work their way to the airport. Conveniently one of the remaining survivors has a pilot license.

Final mission-Go to the airport and encounter the other team trying to escape also. There is only one plane and you have to work your way through zombies and the other team to win the game and survive. Or if your teams are small enough you can choose to work togeather an both fly outta there. !!!Important!!! The player must be able to fly the plane and take off despite all the zombies in the runway. After successfully taking off you fly for a little bit it goes to a cutscene of zombies being on the plane and they feast on you flesh as your plane crashes.

Let me know what you guys think. Or if you have any other ideas you would want added on.
-Alex
i thought that was the best idea anybody has but there should be a co-op mode to.
xUKxMr.T
There should be more of the melee weapons but not so many guns maybe the p90 and tha sniper (what ever it's called)
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